﻿using System;
using Microsoft.Practices.Unity;

namespace Soul.Command
{
    internal class CommandFactory
    {
        private IUnityContainer container;

        public CommandFactory(IUnityContainer container)
        {
            this.container = container;
        }

        public ICommand TryCreate(CommandArgument commandArgument)
        {
            return null;
        }
    }
}
